Showing posts with label moodboards. Show all posts
Showing posts with label moodboards. Show all posts

Wednesday, January 19, 2011

Big update

Major update, we've done a lot since the last update.

Demon concept
From demon thumbs to final concept.

Hud concept
Hud concept sketches with a mockup of the ingame one.




Village concept
Concepts of the village and whiteboxing of the layout.




Moodboards
We've redone the moodboards for the village, forest, wasteland, church and demons.




Finally
Kyria is rigged and ready for mocap.
(this image is for fun and not kyria's real anatomy)

Sunday, January 2, 2011

Village moodboard, concepts

One of the three environments we're including in the game is a village area. The player won't encounter any monsters here, only friendly npc's (non playable characters). The npc's all have their own lives, stories and problems. You might even be able to help some of them out by doing quests for them, of course they'll reward you properly for it.


Diane:
Diane and I wanted the element of water in this particular village. So Diane went on to create a moodboard with images of houses by the water and also on the water. Mixed with some artworks this moodboard will give us the basic feel for the village.

With the mood set Diane made a quick sketch of the basic layout of the village. We discussed some ideas to make this village unique and fun and we decided it would be build in an ascending fashion against the side of a hollow cliff. Yes, we now have a Water/Cliff-based village.

Richard:
And here are some more detail sketches on what kind of architecture and items you might find in the village.


Churches yes

After we show our fancy startup logo's the first thing you'll see in the game is a Church scene. This old church has been chosen by the group of fighters that call themselves the demon hunters (needs a fancy name). These warriors have adopted kyria, so this church will be your home for a large part of the game. We've chosen this church to be the background of the title screen because we don't have time to go into the design of this 'hub' and more importantly what you can do there.
But we wanted to show what the church looks like anyway so we threw it in the title screen to set a nice dark mood at the start of the game.

I've been slacking a bit on updating the blog, mostly due to holidays and what not. But we have been working! So expect some more updates soon. :)

Here's some work on the church:


Diane: 
Made a moodboard with details like chandeliers, big doors, archways, etc. Stuff we had to have in the church.

Richard:
Sketched basic layout and rough details of the church interior

Friday, November 26, 2010

Kyria concept, hair studies

Kyria, the protagonist of the story or in other words, a sexy chick that's going to kick some demon ass!

This is the final Kyria concept, Richard did a small full body sketch and used the clothing moodboard that you can view further down this post, to create a rough version of Kyria's outfit. After reviewing the small sketch with Diane, Richard sketched out a larger version of Kyria and added all of the clothing pieces.
(click for full view)
Before we would settle on a hairstyle we had to try out some. So Richard went and sketched out a basic head in front and side view so we could add hair to it. Richard did 2 hairstyles and Diane did 4, we decided to go with the bottom left hairstyle. 
(click for full view)

We both knew we wanted to have a sexy woman as the protagonist of our game. So Diane started out with a basic female figure in the centre of our clothing moodboard. She then started adding pieces of clothing from various images to the moodboard. Each piece of clothing was connected to the section of the body where it belonged.
This moodboard would be the base of the whole character outfit.
(click for full view)

Tuesday, November 23, 2010

Methorus, moodboard, concept sketches

Methorus is the main antagonist of the game. Infused with power from demonic artifacts this 'man' is responsible for the death's of many. Below are the images that led to the final concept.

This is the final concept of Methorus the demon wizard done by Richard.
(click for full view)
These are the sketches done by Richard that led to the final concept of the evil Methorus. After reviewing them with Diane we decided that the hat shouldn't be over the top, and we went with a classic hood.
(click for full view)
Moodboard made by Diane, including some famous wizards from games and movies. Yes, that is Christopher Lee on the left as Saruman, he can play the perfect evil wizard. Richard insisted on him being in the moodboard.
(click for full view)