Saturday, November 13, 2010

Primary goals of the project.

Here's a little summary of our goals for this final exam project. Although we're mainly assuming the role of game artist in this project we'll also touch animation, gamedesign, concept art, programming. We feel if we do not do so, the final product will suffer from it.

We set out to make:

3 environments
Three playable environments, which showcase various sections of the world. What's very important here is that we capture the mood and setting we had in our minds when we made the story. We'll be carefull with the props, randomly placing a few boxes in a level will not make it better.

2 character models
The playable character of course and the evil wizard. At one point in the demo you'll encounter the evil wizard, he'll summon some demons for you to fight against and then he'll flee.

3 enemies
Three enemies which can be interacted with (you fight them).

1 intro animation
As to not throw the player into the deep straight from the start we'll make a short intro animation explaining what has happened to Kyria (parents murdered by evil wizard, pretty much). The intro animation is going to be made using some animation tricks on still images, much like dragonica or darksiders.




1 Interface / Heads up display
The plan is to create a 2d interface / heads up display which we'll lay over the 3d scenes. The interface is going to match the style and mood of the game and is a little bit of design we're throwing into the mix.

5-10 interaction animations
Aside from the character animations, we'll also make 2d animations that will be
rendered as billboard (a flat 3d plane) particles. These animations are vital for the game's feel.

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