Friday, January 28, 2011

Friday update, village w.i.p

This was a good week, we've got a lot of work done and we've got a green light to work at home.
At the start of the week we did a mocap session with the xens suit at school. Everything went well with the motion capturing itself but it seems the files we let the program spit out aren't ready to use in motionbuilder. We think it's because we didn't stream the data directly into motionbuilder and exported fbx files from the MVN application. So our tutor Maurice Hoogwerf is looking into that right now, based on what he comes up with we'll either do another mocap session or do it the old fashioned way with keyframing.

Even though mocap didn't go as planned we still have some work to show. You might remember the village concept from last week, well we're working hard to make that concept real.

Here's a work in progress scene of the village, the assets are based on the concepts we did earlier and we hooked up a day and night system just for the awesomeness of it. The skydome is just a cloud image from google and we're still going to create a custom one. We also want stars to shine at night, but that's all details, we'll do that when we complete our primary goals.



We've done some modeling for the village now, but before we start working on the other scenes we need some layout concepts.

First up, the forest. The forest scene will contain trees! No surprise there, but these trees are pretty high, and at points you'll find huge tree mushroooms that cling to the bark. These shrooms can be used as platforms and can take you to a higher level in the forest.
At the center of the forest scene we'll have a huge mountain, which will be higher then the trees themselves. So when you reach the top of this mountain you'll have a fantastic view.

Second is the wasteland. This scene has terrain that goes up and down all over the place. A huge crater appears as you leave the forest, nothing will be the same after you reach that point. This place is inhabited by demons and you'll have to fight if you want to survive. A safe zone in this area is an underground camp in the center of the level, perhaps inhabited by dwarves. You'll just have to wait and see. :P

That's all for this week, please come back next week for another update on the project. :)

No comments:

Post a Comment